Nowadays, many students spend most of their time using
different modern devices such as, computers, cell phones, videogames, video
cams, digital music players among others. In order to catch up with them,
teachers of the 21st century face the challenge of having to
integrate these tools into the classroom and show the students how they can
profit from them in learning.
One way of including technology in the classroom is to
present students a videogame with which they could not only play and have fun
but also learn meaningfully.
From prezi presentation "My house" |
From https://twitter.com/hashtag/tpack |
What we decided to do is to relate the content we had to teach (parts of the house and furniture and There is/are), using a technological device (in this case, the students' computers), to the final task of our project (pedagogical knowledge), which consisted of a final presentation of the house to the rest of the groups.
Since one of the objectives of this project is that
students will be able to describe a house at the end of the task, we thought that
the famous videogame “The Sims” was a suitable option to fulfil it. First of
all, it helps students activate schemata relating the new subject matter with
previous knowledge and infer the main topic; it serves as a visual aid while
doing a listening activity about the new vocabulary, and also it shows students
a model of how their final presentation could be. Then, doing collaborative
work they have to decide how their ideal house would be discussing about the
parts of the house they want to design, the type of furniture, number of rooms,
and so on.
From prezi presentation "My house" |
Another advantage is that “The Sims” facilitates the
students’ work when designing the house. It saves time, provides the necessary
tools and all the members of the group can take turns to share the work and
play fairly. Doing it on paper might have turned the activity tougher and
boring. Besides, using this videogame can result in the creation of different
types of houses that shows the diversity of ideas and students’ likes and
dislikes.
All in all, technology should be considered as a tool
that can be integrated in the teacher’s lesson plan not only to be used to
entertain learners and be more innovative but mainly to support the learning
teaching process helping to fulfil the objectives meaningfully.